Please use this identifier to cite or link to this item: https://elib.psu.by/handle/123456789/31510
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dc.contributor.authorSuscheuski, D.ru_RU
dc.contributor.authorBurachonak, I.ru_RU
dc.date.accessioned2022-05-10T10:51:01Z-
dc.date.available2022-05-10T10:51:01Z-
dc.date.issued2019-
dc.identifier.citationSuscheuski, D. Architectural Design Pattern Entity-Component-System / D. Suscheuski, I. Burachonak // European and National Dimension in Research = Европейский и национальный контексты в научных исследованиях : electronic collected materials of XI Junior Researcher' Conference, Novopolotsk, May 23-24, 2019 : in 3 parts / Ministry of Education of Belarus, Polotsk State University ; ed. D. Lazouski [et al.]. - Novopolotsk : PSU, 2019. - Part 3 : Technology. - P. 144-146.ru_RU
dc.identifier.urihttps://elib.psu.by/handle/123456789/31510-
dc.description.abstractIn the presented article, the architectural design pattern Entity-Component-System is investigated. It describes its main features that improve the architecture of the game application and solve problems related to the performance and flexibility of the software.ru_RU
dc.language.isoenru_RU
dc.publisherПолоцкий государственный университетru_RU
dc.titleArchitectural Design Pattern Entity-Component-Systemru_RU
dc.typeArticleru_RU
dc.citation.spage144ru_RU
dc.citation.epage146ru_RU
Appears in Collections:European and National Dimension in Research. Technology. 2019

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