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https://elib.psu.by/handle/123456789/36623
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DC Field | Value | Language |
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dc.contributor.author | Akachonak, M. | ru_RU |
dc.contributor.author | Savitskaya, K. | ru_RU |
dc.date.accessioned | 2022-12-15T12:38:36Z | - |
dc.date.available | 2022-12-15T12:38:36Z | - |
dc.date.issued | 2019 | |
dc.identifier.citation | Akachonak, M. Computer game character as an object of intellectual property / M. Akachonak, K. Savitskaya // European and National Dimension in Research = Европейский и национальный контексты в научных исследованиях : electronic collected materials of XI Junior Researchers' Conference, Novopolotsk, May 23-24, 2019 : in 3 parts / Ministry of Education of Belarus, Polotsk State University ; ed. D. Lazouski [et al.]. - Novopolotsk : PSU, 2019. - Part 1 : Humanities. - P. 141-142. | ru_RU |
dc.identifier.uri | https://elib.psu.by/handle/123456789/36623 | - |
dc.description.abstract | Currently, the computer game industry is going through a period of intensive development, and as a result – there arise questions on the legal regime of a computer game or its separate elements (graphics, music, script, characters). This article will consider the legal regime of computer games, doctrinal approaches to the definition of the legal regime of a character of a computer game, analyzed judicial practice on the topic of research. | ru_RU |
dc.language.iso | en | ru_RU |
dc.publisher | Полоцкий государственный университет | ru_RU |
dc.title | Computer game character as an object of intellectual property | ru_RU |
dc.type | Article | ru_RU |
dc.citation.spage | 141 | ru_RU |
dc.citation.epage | 142 | ru_RU |
Appears in Collections: | European and National Dimension in Research. Humanities. 2019 |
Files in This Item:
File | Size | Format | |
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141-142.pdf | 71.21 kB | Adobe PDF | View/Open |
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