Please use this identifier to cite or link to this item: https://elib.psu.by/handle/123456789/36623
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dc.contributor.authorAkachonak, M.ru_RU
dc.contributor.authorSavitskaya, K.ru_RU
dc.date.accessioned2022-12-15T12:38:36Z-
dc.date.available2022-12-15T12:38:36Z-
dc.date.issued2019
dc.identifier.citationAkachonak, M. Computer game character as an object of intellectual property / M. Akachonak, K. Savitskaya // European and National Dimension in Research = Европейский и национальный контексты в научных исследованиях : electronic collected materials of XI Junior Researchers' Conference, Novopolotsk, May 23-24, 2019 : in 3 parts / Ministry of Education of Belarus, Polotsk State University ; ed. D. Lazouski [et al.]. - Novopolotsk : PSU, 2019. - Part 1 : Humanities. - P. 141-142.ru_RU
dc.identifier.urihttps://elib.psu.by/handle/123456789/36623-
dc.description.abstractCurrently, the computer game industry is going through a period of intensive development, and as a result – there arise questions on the legal regime of a computer game or its separate elements (graphics, music, script, characters). This article will consider the legal regime of computer games, doctrinal approaches to the definition of the legal regime of a character of a computer game, analyzed judicial practice on the topic of research.ru_RU
dc.language.isoenru_RU
dc.publisherПолоцкий государственный университетru_RU
dc.titleComputer game character as an object of intellectual propertyru_RU
dc.typeArticleru_RU
dc.citation.spage141ru_RU
dc.citation.epage142ru_RU
Appears in Collections:European and National Dimension in Research. Humanities. 2019

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