Please use this identifier to cite or link to this item: https://elib.psu.by/handle/123456789/36812
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dc.contributor.authorSavitskaya, K.ru_RU
dc.date.accessioned2023-01-04T06:08:04Z-
dc.date.available2023-01-04T06:08:04Z-
dc.date.issued2016-
dc.identifier.citationSavitskaya, K. The identification of computer game characters in the system of objects of the civil law / K. Savitskaya // European and National Dimension in Research = Европейский и национальный контексты в научных исследованиях : electronic collected materials of VIII Junior Researchers' Conference, Novopolotsk, April 27-28, 2016 : in 3 parts / Ministry of Education of Belarus, Polotsk State University ; ed. D. Lazouski [et al.]. - Novopolotsk : PSU, 2016. - Part 1 : Humanities. - P. 109-110.ru_RU
dc.identifier.urihttps://elib.psu.by/handle/123456789/36812-
dc.description.abstractUnder the conditions of intensive development of economic relations on the Internet, there are new concepts that appear, identifying information resources that require a legal characterization and evaluation in terms of their compliance with the traditional notions of objects of the civil law. This article attempts to legally identify a computer game character in the system of objects of the civil law.ru_RU
dc.language.isoenru_RU
dc.publisherПолоцкий государственный университетru_RU
dc.titleThe identification of computer game characters in the system of objects of the civil lawru_RU
dc.typeArticleru_RU
dc.citation.spage109ru_RU
dc.citation.epage110ru_RU
Appears in Collections:European and National Dimension in Research. Humanities. 2016

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