Please use this identifier to cite or link to this item: https://elib.psu.by/handle/123456789/36623
Title: Computer game character as an object of intellectual property
Authors: Akachonak, M.
Savitskaya, K.
Issue Date: 2019
Publisher: Полоцкий государственный университет
Citation: Akachonak, M. Computer game character as an object of intellectual property / M. Akachonak, K. Savitskaya // European and National Dimension in Research = Европейский и национальный контексты в научных исследованиях : electronic collected materials of XI Junior Researchers' Conference, Novopolotsk, May 23-24, 2019 : in 3 parts / Ministry of Education of Belarus, Polotsk State University ; ed. D. Lazouski [et al.]. - Novopolotsk : PSU, 2019. - Part 1 : Humanities. - P. 141-142.
Abstract: Currently, the computer game industry is going through a period of intensive development, and as a result – there arise questions on the legal regime of a computer game or its separate elements (graphics, music, script, characters). This article will consider the legal regime of computer games, doctrinal approaches to the definition of the legal regime of a character of a computer game, analyzed judicial practice on the topic of research.
URI: https://elib.psu.by/handle/123456789/36623
Appears in Collections:European and National Dimension in Research. Humanities. 2019

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