Please use this identifier to cite or link to this item:
https://elib.psu.by/handle/123456789/36623
Title: | Computer game character as an object of intellectual property |
Authors: | Akachonak, M. Savitskaya, K. |
Issue Date: | 2019 |
Publisher: | Полоцкий государственный университет |
Citation: | Akachonak, M. Computer game character as an object of intellectual property / M. Akachonak, K. Savitskaya // European and National Dimension in Research = Европейский и национальный контексты в научных исследованиях : electronic collected materials of XI Junior Researchers' Conference, Novopolotsk, May 23-24, 2019 : in 3 parts / Ministry of Education of Belarus, Polotsk State University ; ed. D. Lazouski [et al.]. - Novopolotsk : PSU, 2019. - Part 1 : Humanities. - P. 141-142. |
Abstract: | Currently, the computer game industry is going through a period of intensive development, and as a result – there arise questions on the legal regime of a computer game or its separate elements (graphics, music, script, characters). This article will consider the legal regime of computer games, doctrinal approaches to the definition of the legal regime of a character of a computer game, analyzed judicial practice on the topic of research. |
URI: | https://elib.psu.by/handle/123456789/36623 |
Appears in Collections: | European and National Dimension in Research. Humanities. 2019 |
Files in This Item:
File | Size | Format | |
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141-142.pdf | 71.21 kB | Adobe PDF | View/Open |
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