Please use this identifier to cite or link to this item: https://elib.psu.by/handle/123456789/31145
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dc.contributor.authorSergeev, M.ru_RU
dc.contributor.authorOskin, A.ru_RU
dc.date.accessioned2022-05-04T05:36:31Z-
dc.date.available2022-05-04T05:36:31Z-
dc.date.issued2020-
dc.identifier.citationSergeev, M. Means of Movement of the User Model in the Virtual Reality Application / M. Sergeev, A. Oskin // European and National Dimension in Research = Европейский и национальный контексты в научных исследованиях : electronic collected materials of XII Junior Researcher' Conference, Novopolotsk, May 13-14, 2020 : in 3 parts / Ministry of Education of Belarus, Polotsk State University ; ed. D. Lazouski [et al.]. - Novopolotsk : PSU, 2020. - Part 3 : Technology. - P. 233-235.ru_RU
dc.identifier.urihttps://elib.psu.by/handle/123456789/31145-
dc.description.abstractIn this paper, we examine different means of movement of the user model in the vr application and explore how they can effect human player.ru_RU
dc.language.isoenru_RU
dc.publisherПолоцкий государственный университетru_RU
dc.titleMeans of Movement of the User Model in the Virtual Reality Applicationru_RU
dc.typeArticleru_RU
dc.citation.spage233ru_RU
dc.citation.epage235ru_RU
Appears in Collections:European and National Dimension in Research. Technology. 2020

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