Please use this identifier to cite or link to this item: https://elib.psu.by/handle/123456789/31122
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dc.contributor.authorMarozau, D.ru_RU
dc.contributor.authorGolubeva, O.ru_RU
dc.date.accessioned2022-05-04T05:36:30Z-
dc.date.available2022-05-04T05:36:30Z-
dc.date.issued2020-
dc.identifier.citationMarozau, D. Creating a Minesweeper Game Using the Java Programming Language / D. Marozau, O. Golubeva // European and National Dimension in Research = Европейский и национальный контексты в научных исследованиях : electronic collected materials of XII Junior Researcher' Conference, Novopolotsk, May 13-14, 2020 : in 3 parts / Ministry of Education of Belarus, Polotsk State University ; ed. D. Lazouski [et al.]. - Novopolotsk : PSU, 2020. - Part 3 : Technology. - P. 168-171.ru_RU
dc.identifier.urihttps://elib.psu.by/handle/123456789/31122-
dc.description.abstractIn this article, we will look at the structure of the code on which the game "Minesweeper" is based and show step by step the methods that are used to create games like this. The Java language that is used for building is one of the most common and universal programming languages.ru_RU
dc.language.isoenru_RU
dc.publisherПолоцкий государственный университетru_RU
dc.titleCreating a Minesweeper Game Using the Java Programming Languageru_RU
dc.typeArticleru_RU
dc.citation.spage168ru_RU
dc.citation.epage171ru_RU
Appears in Collections:European and National Dimension in Research. Technology. 2020
Математическое и компьютерное моделирование природных и технологических процессов. Свойства алгебраических структур

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